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Computing in Object-Oriented Parallel Environments: Second by Masahiro Tatsumi, Akio Yamamoto (auth.), Denis Caromel,

By Masahiro Tatsumi, Akio Yamamoto (auth.), Denis Caromel, Rodney R. Oldehoeft, Marydell Tholburn (eds.)

This quantity includes the lawsuits of the overseas Symposium on C- puting in Object-Oriented Parallel Environments (ISCOPE ’98), held at Santa 1 Fe, New Mexico, united states on December 8{11, 1998. ISCOPE is in its moment 12 months, and keeps to develop either in attendance and within the variety of the themes coated. ISCOPE’97 and its predecessor meetings centred extra narrowly on scienti c computing within the high-performance area. ISCOPE ’98 keeps this emphasis, yet has broadened to incorporate discrete-event simulation, cellular c- puting, and web-based metacomputing. The ISCOPE ’98 application Committee bought 39 submissions, and acc- ted 10 (26%) as commonplace Papers, in accordance with their very good content material, adulthood of improvement, and probability for common curiosity. those 10 are divided into 3 technical different types. functions: The rst paper describes an method of simulating complicated nuclear energy reactor designs that comes with a number of neighborhood answer - thods and a typical extension to parallel execution. the second one paper disc- ses a Time Warp simulation kernel that's hugely con gurable and conveyable. The 3rd provides an account of the improvement of software program for simulating high-intensity charged particle beams in linear particle accelerators, in line with the POOMA framework, that exhibits functionality significantly larger than an HPF model, besides stable parallel speedup.

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Extra info for Computing in Object-Oriented Parallel Environments: Second International Symposium, ISCOPE 98 Santa Fe, NM, USA, December 8–11, 1998 Proceedings

Sample text

12] R. Radhakrishnan, N. Abu-Ghazaleh, M. Chetlur, and P. A. Wils ey. On-line configuration of a Time Warp parallel discrete event si mulator. In 1998 International Conference on Parallel Processing, (ICPP’98). IEEE Computer Society Press, August 1998. (forthcoming). Particle Beam Dynamics Simulations Using the POOMA Framework William Humphrey, Robert Ryne, Timothy Cleland, Julian Cummings, Salman Habib, Graham Mark, and Ji Qiang Los Alamos National Laboratory, Los Alamos, NM, USA Abstract. A program for simulation of the dynamics of high intensity charged particle beams in linear particle accelerators has been developed in C++ using the POOMA Framework, for use on serial and parallel architectures.

The performance of this code is compared to an HPF implementation of the application, running serially and in parallel on the SGI Origin2000 parallel computers available at Los Alamos National Laboratory. 2 Simulating Linear Accelerators To simulate the motion of charged particles through a linear accelerator, we have employed an object-oriented (OO) software design in our application. Using an OO design strategy makes it easier to develop modular, maintainable code which can easily be extended to incorporate new algorithms, simulation components, and capabilities.

Developed that runs substantially faster than an equivalent HPF application on a number of different platforms. This performance increase can be attributed in part to the use of a spatial decomposition strategy for the parallel computation in the POOMA version of the code that reduces the parallel communication required during parallel gather and scatter operations, and in part to the use of a real-to-complex FFT algorithm in the POOMA version. The linac simulation code employs an object-oriented design strategy; by using the POOMA Framework as a basis for the development, the design is able to focus on the specific physics abstractions of the accelerator in a modular, extensible manner.

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