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Beginning Game Development with Python and Pygame: From by Will McGugan

By Will McGugan

Like tune and films, games are swiftly changing into a vital part of our lives. through the years, you’ve yearned for each new gaming console, mastered each one blockbuster inside of weeks after its liberate, and feature even received a neighborhood gaming pageant or . yet in recent years you’ve been spending loads of time wondering a video game notion of your individual, or are exploring the potential for creating a profession of this bright and transforming into undefined. yet the place if you happen to start? starting online game improvement with Python and Pygame is written with the budding online game developer in brain, introducing video games improvement throughout the Python programming language and the preferred Pygame video games improvement library. Authored via veteran and Python specialist Will McGugan, who labored at the MotorStorm online game for PlayStation three, you’ll be aware about insights that won't in basic terms assist you to use Pygame to its greatest capability, but additionally make you a extra inventive and a professional video games developer all around. create complicated video games by way of profiting from the preferred open resource Python programming language and Pygame video games improvement library know about coding gaming personal tastes, sound, visible results, and joystick/keyboard interplay become aware of the techniques which are an important to luck in ultra-modern gaming undefined, resembling help for a number of structures, and granting clients the power to increase and customise your video games What you’ll examine benefit from Python and the Pygame library to construct compelling cross-platform video games discover ways to top use those applied sciences to show your dream online game into truth Create expert video games through accounting for sound, lighting tricks, and consumer interplay throughout the joystick and keyboard construct either - and three-d video games, and study extra concerning the elements that give a contribution to selecting one strategy over the opposite supply clients with the capability for extending your video games via point construction and customized alterations as a method to construct a colourful neighborhood round your product package deal your video games in a fashion that enables even amateur desktop clients to put in, use, and replace your video games comfortably Who this e-book is for This booklet has been written for any budding video games developer. whereas wisdom of the Python language is helping, it isn’t required. to assist new programmers alongside, early chapters are dedicated to an summary of Python.

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Extra info for Beginning Game Development with Python and Pygame: From Novice to Professional (Expert's Voice)

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If there is no armor remaining, then the enemy is dead, so we call its explode method to mark the tank as deceased. book Page 30 Friday, August 24, 2007 5:20 PM 30 CHAPTER 2 ■ EXPLORING PYTHON If this were a graphical game we were working on, these methods would create some visual effects. fire_at would create a shell image or 3D model and set its trajectory, and explode would likely display some kind of impressive explosion animation. But for this small test game we will just use a few print statements to describe what is currently happening.

Remember, printing an object calls its __str__ function to get some useful information. book Page 33 Friday, August 24, 2007 5:20 PM CHAPTER 2 ■ EXPLORING PYTHON Next we ask the user for two tanks: the tank that fires (first) and the tank that it hits (second): first = raw_input("Who fires? lower() second = raw_input("Who at? lower() The built-in function raw_input displays a prompt and waits until the user has entered some text, which it returns as a string. In the preceding code we call the lower method of the returned string to convert it to lowercase because we need a lowercase string to look up the appropriate tank, but we don’t mind if the user enters a name using uppercase letters.

My_string[2:4] 'gu' >>> my_string[5:10] 'sashi' The first line tells Python to slice between offset 2 and 4. You can see from the diagram that there are two characters between these offsets: g and u. Python returns them as a single string, 'gu'. The second line slices the string between offsets 5 and 10 and returns the string 'sashi'. If you leave out the first offset, Python uses the start of the string; if you leave out the second, it uses the end of the string. >>> my_string[:4] 'fugu' >>> my_string[5:] 'sashi' Slicing can take one more value that is used as the step value.

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