By Anthony Lewis Brooks, Elif Ayiter, Onur Yazicigil
This e-book constitutes the completely refereed court cases of the Fourth overseas convention on Arts and expertise, ArtsIT 2014, held in Istanbul, Turkey, in November 2014. The 17 revised complete papers provided have been conscientiously chosen and reviewed from various submissions. ArtsIT has turn into a number one medical discussion board for the dissemination of state of the art examine ends up in the world of arts, layout and expertise. The papers specialise in IT applied sciences, artists, designers and business participants and provide content material creators instruments that extend the technique of expression of the normal layout field.
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Extra info for Arts and Technology: Fourth International Conference, ArtsIT 2014, Istanbul, Turkey, November 10-12, 2014, Revised Selected Papers
Without trying to judge the above deﬁnition, it would be useful to note that there is a clear distinction among the body as an organism, spirit and psychological entity in this approach. It seems that descriptions, which deﬁne the body, vary depending on the scholar and his/her point of view. Simi‐ larly, it should be noted that the way we understand the body as an entity defers according to the times that we refer to (Fig. 1). The Greeks ‘gloriﬁed’ and honored the naked human body. They created a big variety of artworks in which beauty and aesthetics were elements of great importance.
26 E. Vogiatzaki and A. Krukowski We chose to concentrate on cyborg theatre because is a kind of Performance Art, in which technology interacts with the body in a very dynamic way. This type of theatre artwork on the one side extends the body and maybe evolves it as an organism, but on the other side can abolish it in the most unhuman way. It is a type of performance, in which the human is transformed into a mixed being, which consists from ﬂesh and electronic/metal parts. The fusion of a human with technology can excite the artist and his audience so much that sometimes it seems easy to disregard the intellectual substance of the body.
Through projected visualizations, viewers become cognizant of the robots’ autonomy and their search for subjects of interest based on each robots unique perceptual interests. Spectators may reﬂect on the technological and cultural roles of autonomous systems. The installation space contains two screens or projections on which are depicted four visualizations. The ﬁrst screen represents the perceptions of each of the three cameras, in other words a depiction of what each camera is seeing with its unique computer vision algorithm.