By Raquel Hijon-Neira
The schooling has evidently been encouraged by way of the web revolution. educating and studying tools have replaced considerably because the coming of the net and it's very most probably they're going to preserve evolving many years yet to come because of it. a great instance of this altering fact is the excellent improvement of e-Learning. In a extra specific approach, the internet 2.0 has provided to the instructing a suite of instruments and practices which are enhancing the educational structures and information transmission equipment. lecturers and scholars can use those instruments in a number of methods aimed to the final goal of selling collaborative paintings. The editor want to thank the authors, who've devoted quite a bit attempt to the e-book of this paintings. She is bound that this quantity will surely be of significant aid for college kids, academics and researchers. This used to be, at the least, the most target of the authors.
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Extra info for Advanced Learning
Omega+ generic collaborative learning system which is presented in this chapter implements this architecture extended with parameterized customization for all adaptations that can be anticipated. Modeling cooperative learning activities both for human and machine interpretation is one of the main challenges in this approach. , 2004). 1): process model, interaction model, artifact meta-model, and “effects model”. This multi-model approach makes possible to build the activity representation at different levels of abstraction, adapted to the skills and needs of different A Conceptual and Technological Framework for Building Collaborative Learning Environments 33 categories of users by: Just reusing existing models.
Exclusive control” is implemented through a button for asking the floor, a button for releasing the floor and an adaptable floor assignment policy. By default, it is a FIFO policy (first in first out). It is also possible to define a delay time before preemption. The Room Operator can also explicitly pass the floor from a participant to another. Regulation through a protocol (“protocol-based policy”), either predefined or ad hoc, can impact only the communication space or the whole environment.
6, 391-407. Dieng, R. (2000). Knowledge management and the Internet. IEEE Intelligent Systems and Their Applications, Vol. 15, No. 3, 14-17. Dimitrova, V. (2001). Interactive open learner modelling. PhD thesis, University of Leeds, UK. , Abowd, G. & Beale, R. (2003). Human-Computer Interaction, 3nd edition, Prentice Hall, Englewood Cliffs, NJ, USA. Drave W A. (2000). Teaching online LERN Books, River Falls, Wisconsin. Dumas, J. S. & Redish J. C. (1999). A practical guide to Usability Testing revised edition.